I am not entirely sure how the engine works.įrom a realistic standpoint, using any value around the thousands is more than enough to satisfy the healthy amount of decals for your experience. Should you instead be interested in props only getting additional decals, you can raise the bar and add a zero, though there might be unintentional problems. I found that assigning the value somewhere between 900000000 (9*10^8) and 9000000000 (9*10^9) causes the decals on the map to act as if the command was set to 0 again (since the map is also it's own entity, fun fact), meaning that however many decals have been applied before you execute the command is however many decals you will be able to see, and no more.īut props and other entities will still recieve additional decals when sprayed, shot, etc, as normal.Ĭonclusion: If you want to be sure that you are recieving as much gore, as many bullet holes, as much "detail", if you will, I recommend setting the value to 9*10^8 but not too much higher: Setting a high enough value nullifies the command, thus causing it to act as if it was set to 0: Someone suggested that r_decals -1 would enable an unlimited amount of decals. Good question, I did some research and testing as a result, and this is what i got: Originally posted by Serpentor:What's the max number of decals?
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